![]() I barely even like playing Civ V in 16:9 due to that. That's not an issue for me in most other games. I don't have to turn my head - though I do find it uncomfortable when playing games like Civilization V that have menus placed at the far left and right sides of the screen. I can comfortably sit at exactly the same distance as a 16:9 display, which means that it fills out more of my peripheral vision. I agree that 32:9 is too wide though - that's a display designed to replace a dual-monitor setup for productivity, not for gaming (despite being marketed that way now).ģ2:9 is wide enough that it forces me to sit further from the display - so it ends up feeling smaller than 16:9 or 21:9 due to the reduced height. You can check out our full list of the top 25 PS1 games on IGN, or if you want to look ahead, be sure to follow all our coverage of the upcoming PS5 and Xbox Series X. I love the option to go back to older games in wider aspect ratios - though the HUD stretching is too extreme for many of them since it's often 4:3 stretched out to almost double its width in 21:9. Another classic for the PSP, Resistance: Retribution recently received a rating for PS4 and PS5 in Korea, leading to speculation that it will be coming to the classics roster as part of the revamped PlayStation Plus offerings.Īs for the trophies for these classics, Sony confirmed that while most of the games will support trophies, it will be up to the developers if they want to include them.I feel like this was already possible in RetroArch/Beetle PSX, but either way, the screenshots look great. A couple of days ago, someone reported spotting Dino Crisis on the PS Plus Classics page in the asia region it wasn't available to download however. The revamped PS Plus offerings have resulted in a slew of classic games being available along with their trophies as well. All the in-game assets seemed to have a 'ghost' of themselves following the camera at a slight delay. This is almost never an issue, as even though there might be a 5-10 second delay for flat-screens to change resolutions after leaving the main menu, the TV will often recover before the game is even done loading. But the technique has introduced these horrible ghosting artifacts," explained Windy Corner TV as the tweet also had images to show what exactly the issue was. Many games have title screens in 480i, but gameplay and the pause menu’s are all 240p. The patch upscales the PAL code to 60hz by blending frames. "Sony has released a patch for a few PS1 Classics on the PS4/PS5 that "improves" the PAL output. This means that there was a lagging effect every time the player moved the in-game view around. As spotted by VGC, Twitter user, Windy Corner TV reported that the update has caused a ghosting effect which is very noticeable while scrolling the moving the screen. I don’t know why PCSX automatically forced 4:3 ratio (I didn’t see any core options related to aspect). NTSC version with PCSX Rearmed and Beetle PSX (both PAL and NTSC) PAL version with PCSX Rearmed. The thumbnails are installed into the RetroArch configs thumbnails directory. RELATED: PlayStation Classics Finally Getting Trophy Support Is A Long Time ComingSony eventually put out an update to fix this issue, however, it seems to have created a little problem of its own. Crash Bandicoot In-game resolution of 512x240p. The RetroArch XMB menu can display thumbnails for any game in a playlist. ![]() This resulted in the games being forcefully run at 50Hz even though NTSC's faster 60Hz refresh rate was available – the games resultantly ran slower than required. Unfortunately, all the classic PS1 games were using the European PAL format instead of the region specific, NTSC format. the game can render with an aspect ratio that makes a 4:3 screen look correct when stretched to 16x9 at 480p (like god of war 1 and 2) but it's still only rendering a 4:3 screen worth of. even 480p isn't a widescreen format by definition. there was no concept of a 16x9 signal back when they were made (over rf, composite or super-video cables). Several users have reported that the update creates an on-screen effect that's quite distracting.Last week, a number of classic PlayStation 1 and PSP games became available in the Asia region as part of the PlayStation Plus revamp by Sony. none of these older games support 16x9 natively. ![]() Sony's recent patch, which was supposed to improve the quality of 50Hz classic PS1 games, has somehow managed to make things worse. ![]()
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